Tww2 Trade Agreements

By clicking on a political group, you can see different information, such as. B, all contracts between your groups or the commercial assets available to this group. If you show the mouse on a group, you can see the list of things that have a positive and negative impact on your relationships. The information on this screen is divided into: Trade can take place between two fractions in campaign mode. Trade agreements can be concluded on the diplomatic screen, allowing political groups to exchange trade resources and generate additional revenue for both factions. Squats are an ancient and proud race that lives on the island continent of Ulthuan, once the homeland of all elves. The Upper Eleven army is made up of a small number of highly hooded elite troops who go to war alongside powerful sorcerers, dragons and phoenixes. Squats are also masters of diplomacy and commerce, capable of manipulating other factions to adapt themselves. This is just another symptom of the larger problem called “Total War Diplomacy,” something that has shown very little love and attention since CA was first born. They even took poor little diplomatic boats and cars on the campaign map. They waved their finger against diplomacy and also took trade routes. It works in a rather strange way.

By signing a trade agreement, you send all your resources to the group you are acting with (except those the group already has) and vice versa. A simple example will allow you to better understand: it is because of the Lore. If you were an elf, you wouldn`t negotiate with a vampire. Espionage gives Hocallern an infiltrator with each faction with which they have a trade agreement. It`s a bit like a defense alliance, unless you`re not drawn into ill-advised wars with your trading partner, as you would with an ally. In addition, high elves have extra bonuses that allow them to earn a lot of trading money. During the election campaign, this puts Lothern in a position of strength, as they begin to approach many friendly groups ready to act. Therefore, trade is even more important for squatters than for dwarves or reich fractions. On the left (on your side), the interface shows you how much you earn with the trade and resources you export to your trading partner. The right side shows how much money they earn and what resources you import from them.

I have never seen evidence that more commercial resources would increase the likelihood of someone agreeing to a trade agreement. The diplomatic system is very veiled here. I have seen that groups with 200-plus relationships are opposed to profitable trade for them and that groups with 5-strong relationships accept the same trade. Tilea and Estalia are also very difficult to obtain as business partners for reasons I can`t understand. Animal men, greenskin and chaos warriors cannot act. It also depends on the characteristics of the political groups. A group like Kislev, which has passive quality, is by no means to act. You can only negotiate with other groups if you have produced at least one commercial resource (iron, stone, wood, etc.) in one of your colonies and the fraction with which you want to trade does not yet have it. The value of each resource is different (you can check it in the bottom left corner of the diplomacy screen). In addition, the amount of gold you earn through trade depends on the amount of resource you can produce (the higher the level of the building it can manufacture, the more gold you will earn with that). Each resource you export increases your group`s income, while each imported one increases your trading partner`s income.

Unfortunately, you can`t decide what resources you want to send them and what resources you want to receive. In the late game, it causes situations where you can win 100 gold from the trade, while the other faction 600 or more. However, it is always worth doing, because you will not really lose something and trade increases relations with a political group.